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I would like to know , if you have multiple environment setup like production and testing, How would I know that my developer is connected to which environment from VS?
The developer is always connected to the development environment (the same server where the VS is installed).
Development for D365FO is always done with preconfigured VMs from Microsoft, so the developer can't use the VS for example on his/her own laptop.
This preconfigured VM includes Visual Studio and D365FO.
Thanks for the help!
It means multiple developers are connected to their own VM's right?Is all Vms are connected to one seerver?
If they have their own VMs then how they deploy customizations ?
- Each developer has their own VM which contains their own isolated development environment (AOS, database, development tools)
- Everyone checks their code to source control (VSTS = Visual Studio Team Services).
- Build VM picks the code and creates a deployable package
- The deployable package is uploaded to Asset library in LCS (Lifecycle Services)
- The deployable package is applied to the target environment from LCS
Is above valid for on prem also means deployment is still done thru LCS?
ALso if i have only single developer then also I have to use LCS or directly we can do from VS?
It is valid for on premises as well. Even with one developer only you should have a separate build environment, so that you can be sure that you deploy only code that is in the version control.
You always have to use LCS to apply deployable packages to test and prod environments.
Thanku so much Nikolaos!
One last question is there any way to check which project/element has been deployed and which are not, is there any file where u can check?for example till the time u dont deploy the customization it will be in a package folder and UI will not reflect those changes. So is there any file or flag in between to check what has not deployed??Redeploy I know! But what if I did some customization and then I want to roll back those customization?How would I do these things?
There are some ways of tracking that:
1) In VSTS build history, you can see the related changesets for each build. So you know that everything until changeset X was included in your build. The build creates a deployable package that has the build date and a running number in it's name. So you can see from the package name a link to the build history. Everything that was checked in (the /Trunk/Main branch) before the build is included in the build.
2) Increment your model version number for each release. In the target environment you can look into the About -> Show installed models to see which model version numbers are installed in this environment.
To roll back a customization simply deploy the previous deployable package again. By this I mean the package that was deployed before the package that you want to roll back. This doesn't work in all cases (if your second deployable package contained some new packages that were not present in the previous deployable package) but in normal cases it works. You can figure out the special cases when it's time for them. By then you have a better understanding of the underlying mechanics.
Answer to your question 1- Once you build is completed you get a email with change set included in that build. Also while merging any change set to your Main branch if you don't see any CS in the select window that means its already merged to that Branch. When you do merging to your main branch by selecting Change set whatever you see in the select change set window is not merged to main or not included in the build there is not individual flag for changeset.
If you want to roll back CS from branch its very easy , you have rollback option on CS. if you want to roll back from managed environment then you have to redeploy package by removing changed you don't want or redeploy previous package
Thanx Sukrut and Nickolaos for a great help now i have the basic understanding will play around with these suggestions and helpful links!
One more thing , If I have a developer, is that developer needs to added in a users form? What are the basic permissions I have to give developer to access VS?Like in prev version we had to install the developer license to access Morphx environment. In current VM i am using Adminuserprovisioning tool to do that.
You don't grant any permissions to access Visual Studio, but developers need Visual Studio license (which is a completely separate thing, not related to Dynamics).
Inside D365FO, you normally want developers to have administrator permissions, so they can use and test all functionality.
By the way, you should have created a new thread instead of changing the topic of an existing one. It would make clear which topic we're discussion, whether the question has been answered (now you're asking in a thread already marked answered), you could set the right title and attach right tags and so on.
Developers definitely needs to be added on user form to access UI not for development . Development is going to happen in Visual studio.For visual studio you have to buy licenses for your developers. More information can be found on below link.
So, in UI do I have to give them the System user permission? Does it makes sense if I say that the developers in only responsible for HRM module customization , so from UI I can control it ,but how can I control it from VS?
You can not do that. Visual Studio needs to be opened as Administrator so that they can do development.
First of all, "admin access" to VS doesn' grant you any access in D365FO.
Second, the developer must be local admin in the dev VM so he/she can anyway run the admin provisioning tool and make him/herself a D365FO admin anytime. So there is no way of preventing them to access parts of the D365FO system.
Third, why shouldn't he/she be the admin of the D365FO in his/her own development system? What would be the business requirement for not having admin access? Then they couldn't access basic things such as table browser, class runner and so on.
Theoretically you can write and check in D365FO code without ever logging in to D365FO itself, but that only makes it much more difficult and prone to errors. So more expensive and worse quality.
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