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Could anyone tell me if there is documentation about using guides within Unity but in a virtual environment rather than as a holographic overlay? We will be allowing the application to switch to AR mode but, we would like to see the guides working for Desktop and VR on virtual objects as well.
Hi Treese, my apologies for missing your posting. Unfortunately this isn't a supported scenario but please submit an idea to https://aka.ms/GuidesIdeas. I'm curious, is this for preview purposes or you want to edit in VR first, etc.?
Hi Dave, we want to be able to use guides with the digital twins of the target environments(in VR and Desktop) as well as the real environment(AR) as the trainees may not have access to the real environment.
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